![]() ![]() While prices fluctuate a little as you travel, I didn’t see anything drastic like a 250cr profit per good dropping to -10 or something before I even got there. Pick your destination system in the maps screen and look at the Ports submenu, and it’ll show you the price difference for each commodity between the two systems. One minor gripe is that some story missions are unlocked by visiting random Space Ports on planets and hoping you trigger something to advance.įor those who want to do trading to get by, the interface is extremely easy to understand. Or you can just ignore it all, but apart from explicitly timed missions, you lose nothing by putting things off for a few years. Free Worlds deals with a terrorist attack and an investigation into the real culprit, while war with the Republic gradually becomes a reality. The story missions are still kinda structured the same, but having actual interaction with characters makes it feel less samey as the random missions you get otherwise. There are currently two longer quest chains that have characters and actual choices and there is a major branch in the Free Worlds storyline too. Smaller ships are dead in the water (space?) when their hull gets below 50% like mine.īut those are just the sandboxy missions. I think on my save I have over a hundred of these left to do, mostly because the target has a wide range of systems it can appear in and I didn’t feel like doing hide-and-seek. And once you’ve won yourself some fights, you’ll get bounty missions where you’re to search nearby systems for a ship or a small fleet and destroy them for the bounty. There are also “escort ship to X system” missions where you need to help another captain get their ship to whichever system without the pirates you’ll undoubtedly face blowing them up first. You are able to hail ships to request repairs or fuel, but it’s not something I’d rely on, especially with several ships in your fleet. Landing on most planets refills your fuel and repairs your ships, but also advances the calendar when you leave, so there is some strategy in planning routes to your destination. When you jump between systems, the game’s calendar advances a day, you pay crew salaries as well as the current payment on any ongoing loans, and your ship uses up some hyperspace fuel. You have your standard “deliver X amount of Y resource to Z system,” you have the same but with passengers, then you have those with time limits. You can use the mouse to click on things but I didn’t do that too often except where the autopilot picked poor options for things I wanted to board or so on. So you hit L to Land on a planet, you hit J to Jump between systems, you hit F to have your fleet Focus fire on your current target, you hit B to Board a disabled ship, etc. From there, the keys are kinda weird because instead of them being in something resembling an array or shortcuts, they correspond to the action you want. Arrow keys control thrust and turning (no strafing) and turning your ship around 180 degrees for reverse. You can’t ram ships but trying to down a target with missiles doesn’t work too well when you’re in the middle of an asteroid field.Ĭontrols were kinda different and this was one time I didn’t change anything. This goes out the window when weapons are involved. Here, space is a 2D ocean seen from the ‘top’ sorta like in SPAZ, but everything is on its own invisible layer/plane when asteroids and other ships are taken into account. I wound up playing this since my last foray into scratching that “gotta do space” itch fell apart, and I’m honestly impressed with what I found. I never played Escape Velocity, but Endless Sky is something of a homage to it made by one guy in his free time with the help of users and fans’ contributed content. There are plenty of options out there for the enterprising captain, and some of them aren’t legal. You apply for a bank loan and drop the cash on your very first craft…and now that you’re out in space, you need to figure out how you’re gonna pay off that loan before the interest gets outta control. ![]() It’s the early 31st century and like any bright-eyed youth on your backwater planet, you want to leave home and see the stars. I didn’t check to see if it had controller support, but I found keyboard and mouse worked just fine, with me just sticking to plain keyboard most of the time. Endless Sky is a free-to-play single player game and it took me around 45 hours or so to get to the end of the Free Worlds campaign.
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